In what formats is static information content presented? Information content: types, creation and promotion channels

Types of content for the site: these are texts, photographs, video, audio, PDF files. It is IMPORTANT that they are all properly SEO optimized. Web studio AVANZET offers the creation of websites with a guarantee of rapid promotion to the TOP. We have developed unique technology, which makes it possible to very quickly bring the site to high positions.

Content for a site is texts, photographs, videos and other materials that help the visitor perceive the information content of the site.

Question: What types of content are there for a website that Internet resource owners are interested in when we're talking about about the frequency of updating information and promotion. Content is not only texts (articles, reports, books, press releases, etc.) posted on the pages of the site, it can be any materials

Strictly speaking, content is information, and information can be transmitted not only through printed text. Content is treated the same way. the following elements, which can be presented on the website:

  • audio recordings
  • video recordings
  • thematic graphics
  • photos

Such content enlivens the site design and makes it dynamic, but it is necessary that this information corresponds to the theme of the site and is of interest to your target audience.

The benefits of different types of content

  • Static content - This is text material, usually located on one page, for example, a description of services or a brand. It is important that text materials are not only unique, but also understandable and interesting to the user. Often high quality and interesting description service plays a decisive role when deciding whether to call the office or fill out an order form.
  • Dynamic Content – This is the so-called user content: forums, comments and reviews. This content is good because the site is filled by users independently, but the information needs to be moderated. There is a lively discussion of the material and a large amount of information is received from users.
  • Information materials - articles, news or company blog. This content is good because it is thought out enough for the company: both from the point of view of user interest and from the point of view of search engine promotion.
  • Multimedia content – These are images on the site - such as videos, photographs, 3D images. They are also content. Viewing them provides the opportunity to enlarge the image, to “turn” the product, as it were, this gives a more visual and imaginative idea of ​​the product.
  • Aggregation of news information- collecting materials from various news sources. This method is good because it has information on almost any issue and you can search for it without any difficulties. One of the advantages is that there is no need to edit news. You just need to find a news source and install a module that embeds this news on your site.

Interesting articles on the topic content for the site

  • Competent texts for the site: how to write headings correctly - part 1

Why is it important that all types of content reach exactly the target audience?

If we are talking about texts, then an interesting, useful article will bring visitors to your website page for a long time. This is the so-called evergreen content.

If it is an attractive photo and it is indexed by search engines, then users will also often go to the site page when they are looking for important information. If relevant text is added to the photo, then the chance to receive target user increases several times.

Video content is also very important. Therefore, do not forget to add key phrases to the title and description of your videos. Don’t forget to give an attractive description of the content and indicate the duration of the video content in your brief announcement.

Don't forget about audio content. Brief audio descriptions or instructions are easy to make, but they will add life and variety to your site. They must also be provided with headings containing key phrase, through which users can get to the site page where the audio content is posted.

You may also be interested in the following publications:

  • Content marketing officially becomes the “king” of promotion

Remember! Any content on your site must clearly meet the intended purpose. And whatever fantastic types of content you use in the future, their impact on target audience must always be subordinated to this goal.

PRACTICE ASSIGNMENT

Task 1. Collection and processing of static information content

1. Collect examples of text information materials used in the organization ( technical documentation, datasheet, maintenance plans, user manuals, etc.).

2. Collect examples of graphic information materials used in the organization (circuit diagrams and block diagrams, photographs appearance equipment, etc.).

3. Translate into MS Office format, prepare a review of the collected material in MS Word.

ATTENTION!!!

All types of materials are collected only with the permission of the organization’s management and should not contain confidential information, as well as violate the laws of the Russian Federation by any means.

Task 2. Complete the work and describe the procedure for its implementation(based on the organization’s profile):

Install and work with specialized application software;

Install and work with application software;

Diagnose equipment malfunctions using hardware and software;

Monitor operating parameters of equipment;

Eliminate minor malfunctions in equipment operation;

Task 3. Create a standard form and calculation of an employee’s salary at the enterprise (where the internship takes place). Take any work position as an example.

1. For work, use 1C: Accounting, 8.3.

2. The development must be an external program containing tabular data, graphic data, and control elements. The program should generate one type of report - “employee salary for six months.”

Task 4. Creating a presentation using MS PowerPoint (or any other presentation resource) in which to present information on the following topics:

Topic 1. Static information content

Technologies for working with static information content;

Standards for graphic data presentation formats;

Standards for presentation formats for static information content;



Information content processing software;

Rules for constructing static information content;

Technical means for collecting, processing, storing and displaying static content.


STUDENT REPORTING

Title page completed on a computer (filling in by hand is not allowed) according to the established template. For a sample title page of an internship report, see the website page of the educational institution (college).

The report uses continuous page numbering. The title page is included in the general page numbering, but the page number is not indicated on it. Pages are numbered in Arabic numerals without a dot in the bottom center field of the page.

The headings of the structural elements of the report (contents, assignments, bibliography, appendices) are printed in capital letters without a period.

THE REPORT IS FORMED IN A PLASTIC FOLDER WITHOUT STATIONERY FILES.

Page settings:

§ Format – A4

§ Margins (top and bottom – 20 mm, right – 10 mm, left – 20 mm)

§ Page numbering is required

Text formatting:

§ The text should be divided into paragraphs

§ Line spacing – 1,5

§ Paragraph indentation(first line indent) – 1.25

§ Body text should be justified, headings should be centered

§ Font typeface – Tims New Roman

§ Font size – 14 pt for the title. In capital letters in the center of the page, word wrapping is not allowed, for the main text - 12 p.


REPORT EVALUATION CRITERIA

1. Certification based on the results of educational practice is carried out taking into account the results confirmed by the relevant organization (practice diary with grades; certification sheet; characteristics):

2. Certification based on the results of educational practice is carried out on the basis of a completed report with the completed task:

Practice is assessed by a sum of points based on the maximum possible 70, and includes several components:

Final grade = Practice diary + written form report + bonus points)= 70 points (100%).

Grade Criteria
"5" excellent The presentation of materials is complete, consistent, and competent. The report is written neatly, without corrections. Documents attached. Applications are logically connected with the text part of the report. The report was submitted on time. The practice program is completed. The review is positive.
"4" is good The presentation of materials is complete and consistent in accordance with the requirements of the program. Minor and stylistic errors are allowed. The decoration is neat. Applications are mainly related to the text part. The report was submitted on time. The practice program is completed. The review is positive.
"3" satisfactory The presentation of materials is incomplete. The design is not neat. The text part of the report is not always associated with applications. The report was submitted on time. The practice program has not been completed in full. The review is positive.
"2" unsatisfactory The presentation of materials is incomplete and unsystematic. There are errors, the design is not neat. There are no applications. The report was submitted on time. The review is negative. The practice program has not been completed.

The result of mastering the MDC is the students’ mastery of the type professional activity"Processing of industry information" , including professional and general competencies.

CREATION AND EDITING VIDEO MOVIES USING NON-LINEAR VIDEO EDITING PROGRAM PINNACLE STUDIO

The final qualifying work is completed in the form thesis

student of group 43 Alina Igorevna Tatarintseva

Basic professional educational program in the specialty

09.02.05 Applied Informatics(by industry)

Full-time form of education

Head: teacher I. V. Krapivina

Reviewer:

Job protected

________________

with a rating of _______

Chairman of the Commission

____________________

Valuiki 2017

Introduction…………………………………………………………………………..3

1.1. Basics of video editing...................................7

1.2. Methods for processing video information...................................10

1.3. Programs for editing and processing video information...21

Chapter 2.

2.1.Technical specifications.................................................... ...................28

2.2. Practical video development using PinnacleStudio software

Conclusion...........................................................................................................50

Bibliography.............................................................................................52

Applications..........................................................................................................56


Introduction

IN modern Internet video clips make up the majority of all content. Such popular video services as Youtube, Rutube, and many others have popularized the creation of video clips.

Creation commercial using modern technologies is a fascinating and fairly simple process. By using specialized programs you can create absolutely anything - from a five-minute video telling about a new product released on the market, to a real full-length film presentation of a car.
To produce quality promotional video, you need to understand how digital video is shot and the technological process as a whole.
Another engine of progress in this area has been advanced software. Every year more and more advanced programs for creating video clips appear. Most of them are quite complex and cumbersome programs. But there is more simple programs, which will not be difficult to deal with.

One of the professional programs for creating serious commercials and even entire films. Pinnacle Studio - professional program for video editing, has everything modern capabilities and tools for non-linear video editing. Convenient, customizable interface functional tools for editing audio and video tracks, the ability to apply a variety of effects and filters, technology to increase video processing speed and many other functions. PinnacleStudio is the undisputed leader among video editing programs.
Currently, multimedia technologies are widely used in education, in particular for advertising and popularization of educational services provided educational institutions. Lately Promotional videos are becoming popular.

Today, with such rapidly growing computer performance and the growing speed of Internet access, you can watch and create videos on almost any computer with sufficient capacity. hard drive. And on a more or less modern computer with the appropriate hardware, you can build a home video studio, with which you can record video from TV programs, camcorder, VCR, process it and publish it on the Internet. In this regard, many programs for working with video have appeared on the software market, allowing you to create full-fledged video clips.

Relevance final qualifying work is due to insufficient knowledge of theoretical and methodological foundations production of commercials using professional video editing programs.

Research problem: lack of career guidance video in the specialty: “Teaching in primary grades.”

Purpose of the study: creating and editing videos using the non-linear video editing program PinnacleStudio.

Subject of study: a set of theoretical and practical aspects of creating a career guidance video using a computer.
Object of study: professional video editing program PinnacleStudio.

Research hypothesis: A video on the specialty “Teaching in Primary Schools” will be informative and meaningful if:

– existing ones will be researched and systematized informational resources on creating videos;

– requirements for the video were drawn up;

– the structure of the video was developed;

– the video will be created using modern software.

To achieve the goal, taking into account the identified problem and the formed hypothesis, the following research objectives were identified:

– research and systematize available information resources for creating videos;

– create requirements for a video about the specialty “teaching in primary school”

– develop the structure of a video about educational institution;

– create a video about the specialty “Teaching in primary grades” in an educational institution based on modern software.

Research methods:

Theoretical analysis;

Empirical method;

Analytical method;

Design method.

Theoretical significance of the study: is that they have been analyzed and summarized modern technologies creating videos.

Practical significance of the study: is to develop and create a video about the specialty “Teaching in primary grades”, which would help popularize the specialty in educational institutions.

The work consists of an introduction, two chapters, a conclusion, and a list of references.

Chapter 1. Theoretical basis working with dynamic information content

Video Editing Basics

Video (from the Latin video - I look, I see) - a variety of technologies for recording, processing, transmitting, storing and playing visual or audiovisual material, as well as a common name for your own video material, television signal or film, including those recorded on physical media(video cassette, video disk, etc.).

Video information, directly, is an image recorded on magnetic tape, film, photograph or optical disk, from which it can be reproduced.

Basic video signal parameters:

Number (frequency) of frames per second (the number of still images that replace each other when showing 1 second of video material and creating the effect of moving objects on the screen);

Interlace scanning;

Permission;

Screen aspect ratio;

Number of colors and color resolution;

Bitrate or video stream width (for digital video).

Now that the scope personal computers everything is expanding, the idea arises to create a home video studio based on a computer. However, when working with a digital video signal, there is a need to process and store very large amounts of information, for example, one minute of a digital video signal with SIF resolution (comparable to VHS) and truecolor color rendering (millions of colors) will take:

(288 x 358) pixels x 24 bits x 25 fps x 60 s = 442 MB,

that is, on media used in modern PCs, such as a compact disc (CD-ROM, about 650 MB) or HDD(several gigabytes), it will not be possible to save a full-time video recorded in this format. With MPEG compression, the amount of video information can be seen without noticeable image degradation.

MPEG is an acronym for Moving Picture Experts Group. This expert group operates under the joint leadership of two organizations - ISO (Organization for international standards) and IEC (International Electrotechnical Commission). Official name groups - ISO/IEC JTC1 SC29 WG11. Its task is to develop uniform standards for coding audio and video signals. MPEG standards are used in CD-i and CD-Video technologies and are part of DVD standard, are actively used in digital broadcasting, in cable and satellite TV, Internet radio, multimedia computer products, in communications via ISDN channels and many other electronic information systems. Often the acronym MPEG is used to refer to the standards developed by this group. The following are currently known:

MPEG-1 is designed for recording synchronized video images (usually in SIF format, 288 x 358) and soundtrack on CD-ROM, taking into account maximum speed readout is about 1.5 Mbit/s.

The quality parameters of video data processed by MPEG-1 are in many ways similar to conventional VHS video, so this format is used primarily in areas where it is inconvenient or impractical to use standard analog video media.

MPEG-2 is designed for processing video images comparable in quality to television bandwidth data transmission systems range from 3 to 15 Mbit/s; professionals also use large flows up to 50 Mbit/s. Many television channels are switching to technologies based on MPEG-2; a signal compressed in accordance with this standard is broadcast via television satellites and is used to archive large volumes of video material.

MPEG-3 - intended for use in television systems high definition(high-defenition television, HDTV) with a data rate of 20-40 Mbit/s, but later became part of the MPEG-2 standard and is no longer mentioned separately. By the way, the MP3 format, which is sometimes confused with MPEG-3, is intended only for audio compression and the full name of MP3 is MPEG AudioLayer III

MPEG-4 - defines the principles of working with digital representation media data for three areas: interactive multimedia (including products distributed to optical disks and via the Internet), graphic applications(synthetic content) and digital television.

History of video editing

The history of digital nonlinear video editing goes back more than 20 years. The earliest systems could process video files at 160x200 resolution with 150:1 compression and could only support one channel of 22 kHz audio. The disk capacity allowed for video editing to assemble a short video in rough form and only with direct splices.

The year 1989 was marked by the release of the first version of AvidMediaComposer and non-linear video editing systems acquired modern look with an interface similar to today’s: temporary timeline, two monitors, a basket with sources.

Video editing systems were very expensive and inaccessible to many users. The situation changed in 1996 thanks to a German company that introduced new system Fast 601 (AvidLiquid). It turned out to be not so expensive and worked according to new video editing rules. It became possible to work with different formats, used MPEG-2 compression, and most importantly, for the first time in the process of video editing, the output of the “masters” of the project into various formats: analog, digital, DVD. From now on modern system video editing must have the ability to import, export, transcode video and audio in formats that are used on the Internet and home video. Video editing has become accessible to everyone.

In 2008, editing systems for stereo films appeared. Stereo cinema begins to capture and captivate the viewer and becomes an integral part of the film industry. And video editors are studying how to show the transfer of space on the screen.

Processing of video information includes a number of stages: digitization, creation of videos or video clips, and their subsequent playback.

Digitizing a video, unlike its playback, is not done in real time, but, nevertheless, here too much depends on the technologies used and the software that supports them.

In the simplest case of implementing the procedure for digitizing video information, a video camera connected to a computer is used. The camcorder enters playback mode. To carry out digitization, one of the video data digitization programs is used, for example, Pro Multimedia. With its help, an AVI file is created on your hard drive. For this file, the appropriate name and expected file size are specified. By launching the program simultaneously with the start of video playback in the camcorder, the process of digitizing video data begins. To reduce the size of a video file, the same program can convert it to MPEG format, which reduces its size (for example, from 4GB to 300MB). Subsequent playback of the video can be carried out standard application Windows: Media Player.

In more complex cases, video clip editing is used in accordance with the developed script. It involves working with individual frames or their sequences. Today linear and non-linear editing can be used.

In linear editing of video information, the source material is located on a video cassette. In order to gain access to a specific place on the tape, you must constantly rewind the film in search of the required frame. For these purposes, special “mounting” equipment is used.

Currently, when creating electronic publications, technologies for performing video editing and editing digitized video material inside a computer have become widespread. This technology was called non-linear editing, since it provided operators with direct access to the necessary frames or video fragments recorded on the computer’s hard drive. This made it possible to avoid the tedious process of constantly (linearly) rewinding the video tape back and forth when viewing and searching for these fragments.

In the case of non-linear editing, all material is pre-digitized and located on disk memory (hard drive), resulting in random instant access to the required frame.

A standard digital system, similar to an analog editing complex, is built on a single-stream architecture. This means that only one copy of the original video (AVI file) is used in the calculations.

In the case of more complex procedures for working with video material, it becomes necessary to create and use a second copy of digital video (or part thereof). So, to create any mix transition or effect between two clips in random access memory The computer must simultaneously contain frames of both the ending video clip and the beginning clip, sequentially loading them from the hard drive, decoding (decompressing) and calculating new frames of the resulting clip. Then reverse compression (compression) of the data is carried out and written to disk. This process is called rendering.

Real-time nonlinear editing systems use a two-stream video compression and decompression board and an additional digital effects board. A chipset for performing specified mixing effects in real time can also be installed directly on the compression board (for example, in Pinnacle Systems ReelTime - more than 130 two-dimensional effects are performed in real time). However, even at the same time, it can be used additional fee, expanding the set of hardware-based effects (for example, Pinnacle Systems ReelTime NITRO - ReelTime + Genie).

Operating with two threads like digital systems others can do it too necessary functions, inherent in classic editing and mixing analog complexes, for example, titling or different kinds p-p projections (keying, projections using transparency effects, etc.).

Processing video information requires high speed of the used computing structures. In practice, such calculations require billions of specialized operations on image pixels. Obviously, the speed of their execution significantly depends on the speed of the processor.

Standard PCs are universal machines, i.e. turn out to be relatively slow in terms of solving this problem. For example, a Pentium 150Mhz can only perform about 50 million operations per second, distributed among various tasks. As a result, when miscalculating, even comparatively simple effects and transitions require tens and hundreds of times more time than their own playing time. Therefore, various hardware and software tools are used to accelerate video image processing. For example, enter modern boards non-linear editing (miroVideo DC30plus for PC or VlabMotion for Amiga) for compression and decompression of video information. These chips speed up rendering, but do not result in real-time rendering.

Digitized video fragments are compressed and presented in MPEG format before being recorded on disk. Saving information may result in loss of information.

If, after editing is completed, it is necessary to record a finished video fragment on a videotape, then the above-mentioned video input/output card is required. Today there is a wide variety of such cards.

To devices for working with video signals on IBM computers PCs include: devices for inputting and capturing video sequences (capture - play), frame grabbers, TV tuners, VGA-TV signal converters and MPEG players. It should be noted that they functionality go far beyond the scope of electronic publications.

Video information can be played by programs such as Media Player simultaneously with sound. In this case, for editing, as a rule, programs are used that provide complex information processing: video and audio data. Such software tools include Adobe Premiere, Ulead Media Studio Pro and others.

Dynamic Content- This user changeable information on a virtual page that can also be loaded using databases. Search engine robots will index dynamic content similar to static, but only up to question mark (?).

According to many experts, this type of content cannot be assessed unambiguously. It may seem that there is nothing more attractive than constant news messages that always remain relevant and interest visitors. However, the question arises: can the constant change of the text negatively affect search engine promotion pages and ranking indicators of the entire site.

The reality of the downsides to using dynamic content

Negative aspects can arise, but for this it is necessary to modify absolutely all the information in short time. It is advisable to consider the problem of the amount of text being changed. No problems will arise if the content is changed in sections specifically designed for this. Controversial issues disappear when it comes to news sites, the essence of which is constant dynamic updates. Any god can be used as an example. Contents on home page Such resources undergo changes depending on the desire and activity of the creator.

Dynamic content is the engine of progress

During development modern resources It’s simply impossible to do without dynamic content. Webmasters only need to remember which elements of the virtual page should remain unchanged:

Page title.
Basic navigation elements (their static nature allows you to get a large number of data search engines, responsible for the correct ranking and delivery of the page when requested).

Inappropriate changes in information content can negatively affect the reputation of the resource and reduce the most important search metrics. As an example, it is appropriate to consider resources specializing in the sale of goods. Making changes to the actual assortment will not lead to anything good - if potential clients If they don’t find on the virtual shelves the goods they came for using the information indexed earlier, they will be very unhappy with this fact.

In such situations, the dynamics of content changes should be thought out in advance. It makes sense to cache pages or maintain a certain interval between updates.

The use of dynamic content should be considered a given. It became the next step in the development of the World Wide Web. Static information gradually loses its relevance and does not allow resources to perform the functions assigned to them. Previously existing problems associated with indexing pages containing dynamic content no longer exist. Changing ranking technologies and search algorithms simplified the tasks of webmasters who have the opportunity to develop diverse projects using information content of the type in question.

ANNOTATION FOR WORK PROGRAM PM.01 PROCESSING OF INDUSTRY INFORMATION 1.1. Scope of the program Work program professional module“Processing of industry information” is part of the main professional educational program in accordance with the Federal State Educational Standard for the specialty SVE 02/09/05 Applied informatics (by industry) of basic training in terms of mastering the main type of professional activity and the corresponding professional competencies (PC): PC1.1. Process static information content. PC1.2. Process dynamic information content. PC1.3. Prepare equipment for operation. PC1.4. Set up and work with industry-specific information content processing equipment. PC1.5. Monitor the operation of computers, peripheral devices and telecommunication systems, ensure their correct operation 1.2. Place of the professional module in the structure of the main professional educational program: the discipline is included in the professional cycle of the compulsory part. 1.3. Goals and objectives of the professional module - requirements for the results of mastering the professional module In order to master the specified type of professional activity and the corresponding professional competencies, the student during the development of the professional module must: have practical experience: 1. processing static information content; 2. processing dynamic information content; 3. installation of dynamic information content; 4. work with industry equipment for processing information content; 5. monitoring the operation of computer, peripheral devices and telecommunication systems, ensuring their correct operation; 6. preparing equipment for operation; be able to: 1. carry out the process prepress information content; 2. install and work with specialized application software; 3. work in a graphic editor; 4. process raster and vector images; 5. work with packages application programs text layout; 6. prepare original layouts; 7. work with application packages for processing industry information; 8. work with presentation preparation programs; 9. install and work with application software for processing dynamic information content; 10. work with application software for processing economic information; 11. convert analog forms of dynamic information content into digital ones; 12. record dynamic information content in a given format; 13. install and work with specialized application software for editing dynamic information content; 14. select dynamic content editing tools; 15. carry out event-oriented editing of dynamic content; 16. work with specialized equipment for processing static and dynamic information content; 17. choose equipment to solve the task; 18. install and configure application software; 19. diagnose equipment malfunctions using hardware and software; 20. monitor the operating parameters of the equipment; 21. eliminate minor malfunctions in the operation of equipment; 22. carry out equipment maintenance at the user level; 23. prepare error reports; 24. switch industry-specific hardware systems; 25. carry out commissioning of industry-specific equipment; 26. carry out testing of industry-specific equipment; 27. establish collateral; and configure system software to know: 1. basics of information technology; 2. technologies for working with static information content; 3. standards for presentation formats of static information content; 4. standards for formats for presenting graphical data; 5. computer terminology; 6. standards for the preparation of technical documentation; 7. sequence and rules of pre-press preparation; 8. rules for preparing and designing presentations; 9. software for processing information content; 10. basics of ergonomics; eleven. mathematical methods information processing; 12. information technologies for working with dynamic content; 13. standards for dynamic data presentation formats; 14. terminology in the field of dynamic information content; 15. software for processing information content; 16. principles of linear and non-linear editing of dynamic content; 17. rules for constructing dynamic information content; 18. rules for preparing dynamic information content for installation; 19. technical means of collecting, processing, storing and displaying static and dynamic content; 20. principles of operation of specialized equipment; 21. operating modes of computer and peripheral devices; 22. principles of construction of computer and peripheral equipment; 23. equipment maintenance rules; 24. equipment maintenance regulations; 25. types and types of text checks; 26. ranges of permissible operational characteristics of equipment; 27. principles of switching industry-specific hardware systems; 28. operational characteristics of industry equipment; 29. operating principles of system software; 1.4. Recommended number of hours for mastering the professional module program: maximum student teaching load 745 hours, including:  mandatory classroom teaching load of the student 394 hours;  independent work 197 hours;  educational practice 78;  industrial practice 76 hours. 1.5. Forms of intermediate certification: differentiated tests, exam, qualifying exam. 1.6. Contents of the professional module Section 1. Processing of static information content Topic 1.1. Fundamentals of information technology Topic 1.2.Static information content Topic 1.3.Computer graphics content Topic 1.4.Theory of computer graphics Topic 1.5.Photo processing Topic 1.6.Basic parameters of a vector contour Topic 1.7.Processing of raster images Topic 1.8.Development of design and construction documentation Section 2. Processing of dynamic information content Topic 2.1. The process of planning a layout and working with a printing house Topic 2.2. Basic techniques for creating original layouts of various printed publications, taking into account the features of the modern printing base and paper type Topic 2.3. Technologies of the printing process Topic 2.4. Basics of typography Topic 2.5. Equipment for the designer's work Topic 2.6. Creation of ps-files and preparation of the original layout for transfer to the printing house for subsequent color separation on a phototypesetting machine Section 3. Preparing equipment for work Topic 3.1. Presentation preparation standard Topic 3.2. Presentation forms Topic 3.3. Effects of presentation Topic 3.4 Preparation of presentations Section 4. Information technologies for working with economic information Topic 4.1. General information and interface of the Mathcad program Topic 4.2. Exact calculations in Mathcad Topic 4.3. Numerical methods in Mathcad Section 5. Information technologies for working with sound Topic 5.1 Forms of presentation of audio information Topic 5.2 AdobeAudition program Topic 5.3 Working in single-track mode (EditView). Working in multi-track mode Topic 5.4 Working with cyclic and wave files Topic 5.5 Using noise reduction filters Topic 5.6 Editing voices Topic 5.7 Using the channel mixer and real-time effects of the Audition program. Topic 5.8 Batch Processing and scripting Topic 5.9 Optimization sound files for the Internet Topic 5.10 Importing audio data from a CD and creating a new CD Section 6. Video processing Topic 6.1 Methods of creating a digital video image. Types of digital video Topic 6.2 Basic Concepts AdobePremiere. Program interface. Windows Project, Source, Program Topic 6.3 Importing and exporting files Section 7 Creating simple animation Topic 7.1 Methods of creating animation. Types of animation. The simplest GIF animation. FLASH animation Topic 7.2 AdobeFlash program. Program interface capabilities Topic 7.3 Tools of the AdobeFlash program Topic 7.4 Filling. Combining contours. Lasso tool. Work with text. Section 8. Editing dynamic information content Topic 8.1 Concept of editing Topic 8.2 Basic rules for shooting video materials Topic 8.3 Video editing. Film editing Topic 8.4 Video editing. Basics of working in the AdobePremierePro application and its installation Topic 8.5 Video editing. Basic editing tools in the Program, Source, and Timeline windows. Topic 8.6 Video editing. Video and audio transitions Topic 8.7 Video editing. Transparency of video clips. Movement and scaling of clips Topic 8.8 Video editing. Video effects Topic 8.9 Video editing. Sound in a film Topic 8.10 Computer animation: Technology for creating an animated film Topic 8.11 Computer animation: Working with color. Types of fills and their application Topic 8.12 Computer animation: Shape animation. Tracing raster images Topic 8.13 Computer animation: motion animation Topic 8.14 Computer animation: Symbols. Complex animation Topic 8.15 Computer animation: Library samples and their instances Topic 8.16 Computer animation: Animating a nested instance Topic 8.17 Computer animation: Layer mask. Masking layers Topic 8.18 Computer animation: Sound. Preservation, export, publication Section 9. Technical means for collecting, storing and displaying static content Topic 9.1 Camera and its equipment Topic 9.2 Graphic tablet Topic 9.3 Scanners Topic 9.4 Printers Topic 9.5 Plotters Topic 9.6 Risograph Topic 9.7 Cutter and laminator Topic 9.8 Stapler and booklet maker Section 10. Technical means for collecting, processing, storing and displaying dynamic content Topic 10.1 Video camera and its equipment Topic 10.2 Equipment for recording sound Section 11. Technical means for processing and storing content Topic 11.1 Processor Topic 11.2 Motherboard Topic 11.3 Video card Topic 11.4 Sound card Topic 11.5 Video capture card Topic 11.6 Information storage equipment