Manuals for working in the king of the drow. Interactive CorelDraw tutorial

Name

A book written by a living person accessible language, is intended for both professionals who have worked in the field of graphics programs for many years, and for beginners in computer graphics.


Basics of working in CorelDRAW 10.
The graphic editor CorelDRAW 10 is designed to work with vector graphics and is the undoubted leader among similar programs. The popularity of CorelDRAW is explained large set creation and editing tools graphic images, user-friendly interface and high quality the resulting images. CorelDRAW 10 is especially convenient when creating illustrations consisting of many drawings, photographs and inscriptions. Place the image components in the right places with using CorelDRAW 10 is extremely simple.

In addition to the vector graphics editor itself, the CorelDRAW 10 software package includes an editor raster graphics Corel Photo-Paint. The interface of both programs is very similar, and in terms of capabilities they complement each other. Using these two programs, you can perform almost any, even the most complex, graphic work. New program, included in CorelDRAW 10, called Corel R.A.V.E., is designed for creating animation. Now you can create cartoons based on vector graphics. Corel R.A.V.E. allows you to export the result to a variety of popular formats, including in the format Macromedia Flash. CorelDRAW 10 also comes standard with many ready-made images that you can use to create your own illustrations.

Content
1.Computer graphics
1.1 Raster images
1.2 Vector drawings
1.3 Color images
2. Introduction to Corel DRAW 10
2.1 New in the tenth version of the editor
2.2 The concept of an object in Corel DRAW 10
2.3 Basic principles of working in Corel DRAW 10
2.4 Elements of the editor working window
3. Creating vector objects
3.1 Creating simple shapes
3.2 Drawing lines
3.3 Basics of working with text
4. Image editing
4.1 Selecting objects
4.2 Changing the image viewing scale
4.3 Undoing and reverting recent actions
4.4 Moving, copying and deleting objects
4.5 Using the grid, guides and rulers
4.6 Linking objects
4.7 Blocking objects
4.8 Object outline and fill color
5. Working with multiple objects
5.1 Changing the relative position of objects
5.2 Grouping objects into groups
5.3 Overlaying objects on top of each other
5.4 Connecting objects
5.5 Formation of objects from several others
6. Daily work with CorelDRAW 10
6.1 Saving a document to disk and loading it into CorelDRAW 10
6.2 Printing created images
6.3 Using templates
7. Changing the shape of objects
7.1 Transformation of objects
7.2 Changing the shape of standard objects
7.3 Editing autoshapes
8. Editing outline and fill
8.1 Outline thickness, line style and Various types shooter
8.2 Uniform filling
8.3 Gradient fill
8.4 Filling with patterns
8.5 Filling with texture
8.6 Additional features fills
9. Interactive fill
9.1 Basic tools for interactive filling
9.2 Using previously created fills
9.3 Setting the fill of objects
9.4 Mesh fill
10. Inserting ready-made drawings
10.1 Using the Graphics Library
10.2 Working with headers
10.3 Import and export of drawings
10.4 Receiving images from a scanner and digital camera
11. Professional work with text
11.1 Formatting and editing text
11.2 Placing text along a curve
11.3 Changing the arrangement of text characters
12. Creating drawings for the INTERNET
12.1 Inserting INTERNET objects
12.2 Creating animated buttons
12.3 Publishing documents on the INTERNET
13. Creation of electronic documentation
13.1 Features of working with multi-page documents
13.2 Publishing in PDF format
14. Improved operating convenience
14.1 Context menu and copying object properties
14.2 CorelDRAW 10 document information
14.3 Using scripts
14.4 Additional options for working with an object
14.5 Some useful notes
14.6 Finding and replacing graphic objects
14.7 Using different document viewing modes
14.8 Useful settings editor
15. Applying effects
15.1 Flow of an object into another and the effect of similarity
15.2 Interactive Distortion, Envelopes, and Perspectives
15.3 Volumetric objects
15.4 Curly trimming
15.5 Lenses
15.6 Interactive transparency
15.7 Creating shadows of objects
15.8 Artistic stroke
16. Working with raster images
16.1 Converting to raster graphics
16.2 Tracing bitmaps
16.3 Editing bitmap images
16.4 Using colored masks
16.5 Additional funds changes to raster objects
17. Effects for raster images
17.1 Color correction
17.2 Transformation of raster objects
18. Artistic effects of raster graphics
18.1 3D transformations
18.2 Imitation of painting
18.3 Using blurry pictures
18.4 Artistic color conversion
18.5 Contour processing
18.6 Original effects
18.7 Distortion of drawings
18.8 Adding and removing noise
18.9 Adjusting clarity

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We present to your attention a set of high-quality lessons using the CorelDRAW program. This collection includes 2 courses for different levels preparation. If you're just getting started with vector graphics, start by learning the basics in the basic course. More experienced artists will find plenty useful information in a course for advanced CorelDRAW users. Enjoy watching informative video tutorials and develop your graphics skills.

Course for beginners

If you are serious about mastering the CorelDRAW program, then this collection of lessons will become your best teacher and will remain on your computer on for a long time in the form of a “desktop” virtual textbook. The course consists of 100 short lessons that will help you fully master the functionality of the editor in 10 hours. Perhaps the most effective and quick way learn to draw beautiful vector images.

Brief overview of vector graphic editor CorelDRAW.


Detailed examination of the main elements of the program.


An overview of the tabs and functions of the welcome window that appears when you start the editor.


Brief description of the toolkit.


Overview of the properties (settings) panel. Its purpose and functionality.


6 different types viewing documents. How and why to use them.

Chapter 1. Program Overview
1.Overview of the program. Vector graphics 00:03:20
2.Program interface 00:04:41
3.Welcome screen 00:06:40
4.Tool set 00:05:11
5.Properties panel 00:02:56
6.Viewing modes 00:03:16

Chapter 2. Working with documents
7. Creating a document 00:03:13
8. Opening a document 00:01:51
9. Saving the document 00:04:44
10. Working with templates 00:02:36
11. Document properties 00:02:17
12. Creation backup copies and file recovery 00:02:07
13. Working with windows 00:03:06
14. Working with document pages 00:05:27
15. Defining the page layout 00:03:35
16. Selecting the page background 00:04:18
17. Zoom 00:03:02
18. Cancel, return and repeat actions 00:03:42
19. Using rulers 00:02:19
20. Grid setup 00:02:18
21. Setting up guides 00:04:28

Chapter 3: Object Overview
22. Drawing lines 00:03:04
23. Drawing curves 00:03:23
24. Drawing curves using the Bezier Curve and Pen tools 00:04:46
25. Painting with an artistic brush 00:04:17
26. Rectangles 00:03:19
27. Ellipses 00:03:05
28. Polygons 00:02:34
29. Stars 00:02:35
30. Grids 00:03:18
31. Spirals 00:02:57
32. Standard figures 00:03:13
33. Drawing with shape recognition 00:03:27
34. Dimension and extension lines 00:05:28
35. Connecting lines 00:03:21

Chapter 4. Working with Objects
36. Selecting objects 00:03:13
37. Moving objects 00:02:47
38. Location of objects 00:03:58
39. Copying objects 00:02:53
40. Duplicating objects 00:02:03
41. Resizing objects 00:03:40
42. Rotate and mirror reflection objects 00:04:29
43. Creating objects based on the selected area 00:02:20
44. Alignment and distribution of objects 00:03:38
45. Using uniform and fountain fills 00:05:13
46. ​​Pattern filling 00:02:34
47. Filling with texture 00:03:31
48. Smart fill 00:03:03
49. Combining and grouping objects 00:04:08
50. Cloning objects 00:02:54

Chapter 5. Working with text
51. Creation plain text 00:02:53
52. Creating curly text 00:01:56
53. Text frame 00:04:46
54. Import and paste 00:03:34
55. Text formatting 00:03:39
56. Related text frames 00:02:42
57. Text alignment 00:02:35
58. Text wrapping 00:02:43
59. Placement of text along the path 00:03:17
60. Spelling, grammar 00:04:38
61. Initial letter 00:02:55

Chapter 6. Working with layers
62. Layers 00:02:42
63. Creating a layer 00:03:28
64. Layer properties 00:03:53
65. Working with layers. Part one 00:3:03
66. Working with layers. Part two 00:02:35

Chapter 7 Effects Basics
67. Transparency 00:03:20
68. Using lenses 00:02:23
69. Editing lenses 00:02:44
70. Object outline 00:02:48
71. Object perspective 00:03:20
72. Pull out an object 00:02:58
73. Creating a bevel 00:02:55
74. Shadow overlay 00:03:51
75. Effect of object flow 00:03:17

Chapter 8. Basics of working with pixel images
76. How to convert a vector image to a raster image 00:03:40
77. Import 00:04:23
78. Resizing bitmap images 00:04:33
79. Straightening a bitmap 00:03:36
80. Removing dust specks and scratches from an image 00:02:15
81. Application special effects 00:04:48
82. Adjusting color and tone. Part 1 00:03:04
83. Adjusting color and tone. Part 2 00:03:40
84. Converting color and tone 00:02:00
85. Tracing a raster image part 1 00:04:03
86. Tracing a raster image part 2 00:02:43
87. Tracing a raster image part 3 00:04:22
88. Working with RAW files Part 1 00:03:32
89. Working with RAW files part 2 00:04:39
90. Working with RAW files part 3 00:03:05

Chapter 9: Finishing
91. Preview 00:02:42
92. Print settings 00:03:31
93. Additional setup print 00:05:22
94. Printing styles 00:03:49
95. Export 00:03:29
96. Convert to PDF 00:05:35
97. Creating and editing PDF templates 00:03:22
98. Export file to Microsoft Office 00:03:09
99. Reduce image size using JPEG format 00:04:38
100. Image optimization 00:02:48

Advanced course

Consists of 28 lessons with a total duration of 54 minutes. Unlike basic course, where the functionality is reviewed, in the advanced one they pay more attention to the drawing process. The material is designed for confident users who have experience working in CorelDRAW. It will be difficult for beginners to perceive information due to the variety of terms and names of tools.

Creating and adjusting shadows in vector images.


Learn to use the perspective function to create the effect of a receding image.


What tools to use for quick creation the famous cube. We watch and repeat.


We draw wonderful vector flowers using the standard CorelDRAW functionality.

Lesson 1. Imitation of shadow
Lesson 2: Using the Shadow Tool
Lesson 3. Extra options shadow tool
Lesson 4: Applying Perspective
Lesson 5. Drawing a Rubik's Cube
Lesson 6. Extruding objects
Lesson 7. Shell effect
Lesson 8. Additional Shell Options
Lesson 9. Ball in the night sky
Lesson 10. Distortion effect
Lesson 11. Flowers
Lesson 12. Blend effect
Lesson 13. Imitation Vase
Lesson 14. Curly trimming
Lesson 15. Striped text
Lesson 16. Puzzle effect
Lesson 17. Transparency effect
Lesson 18. Reflection of the city in the water
Lesson 19. Creating a web button
Lesson 20. Lens effect
Lesson 21. Glass ball
Lesson 22. Glass effect
Lesson 23. Path for text
Lesson 24. Filling with text
Lesson 25. Volume text
Lesson 26: Creating a Custom Brush
Lesson 27: Creating a Custom Spray
Lesson 28. Creating a fill pattern

First of all, I want to thank the editor-in-chief of the BHV-Petersburg publishing house Ekaterina Kondukova for publishing this book, the project manager Vladimir Shabalin for leading all the work on future book, manager editor Grigory Dobin and editor Tatyana Lapin for their painstaking work with the manuscript and all the publishing house employees who participated in the preparation of the book.

I thank my family for maintaining a creative spirit.

I would like to express my greatest gratitude to my students - schoolchildren, lyceum students, students, with whom I have been studying all my life. When I see the eyes of my young students, sometimes defenseless, but mostly inquisitive, kind, mischievous, and I believe in the bright future of my country.

Introduction

Canadian corporation Corel, based in Ottawa, is a recognized world leader in the development of graphics and business software. Based on principles such as performance and compatibility, Corel develops products for Windows, Macintosh, UNIX, Linux and Java platforms. Corel is famous for its professional graphic programs, primarily CorelDRAW.

Since its founding by Dr. Michael Cowpland (Figure B1) in 1985, the firm has subsequently undergone a number of significant expansions and acquisitions. Corel develops products known for outstanding quality and value and follows emerging trends in the software industry.


Rice. IN 1. Founder of the company Corel Michael Cowpland


From version to version, the volume of the CorelDRAW software package increased due to expansion functionality and the range of applications of the graphic editor.

CorelDRAW's suite of tools serves to enhance creativity and productivity. Even those computer users who were previously afraid of drawing and doubted their creative abilities can create beautiful drawings and achieve graphic art with the power of CorelDRAW.

CorelDRAW Graphics Suite 12, according to the company's developers, opens new era in graphics software. The company is also proud of the creation of a package for working with text Word Perfect Office 12 and a package for working with illustrations Corel Painter 8, CorelDRAW Essentials 2, Corel Print House, a package for professional layout Corel Venture 10. The current president of Corel, Derek Bumey , shown in Fig. AT 2.


Rice. AT 2. Current head of the company Corel Derek Burney


This book is a tutorial on the capabilities of the latest version of the CorelDRAW Graphics Suite 12 software package from Corel, designed for creating the highest examples of computer graphics and image editing.

IN chapter 1 provides basic information about CorelDRAW Graphics Suite 12, provides an overview of the new features of this version of the program, defines minimum requirements to a computer for the Windows platform.

The principles of describing images used by graphic programs are considered, when all images are divided into two large classes: point(raster) and vector(objective).

IN Chapter 2 There is a first acquaintance with the program, its interface is described, the main elements of the program are listed, window elements, page parameters, various viewing modes, and setting various program parameter options are considered.

IN chapter 3 discussed ways to create and edit contours using the rich tools of CorelDRAW. Contours are constructed using tools Bezier(Bezier curve) and Freehand(Curve). The first is intended for precise drawing, and the second is for freehand drawing.

IN chapter 4 The possibilities of working with text are considered. The program uses text objects two types - plain text and curly text. The program offers automated ways to work with text - searching and replacing characters, checking spelling and grammar, adjusting the text to the size of the container and changing the case of the text.

IN chapter 5 theoretical issues of constructing known color models, intended for the mathematical description of color.

IN chapter 6 considered raster images and working with them in CorelDRAW. The program allows you to place raster images in illustrations and layouts, scale them, place them and crop them. It is stated that CorelDRAW has basic tools color and tone correction, color model converter.

IN chapter 7 The attributes of strokes and contour fills are discussed, and examples of their use are given. The stroke can have an arbitrary thickness, be solid or dotted; it can be equipped with tips and have different combinations of segments. The ends of the stroke lines of open contours can have different shapes.

IN chapter 8 The rich set of means for organizing objects offered in the program is considered. They allow you to structure the layout, facilitate editing, orientation in large quantities its constituent elements and speed up the creation of similar documents.

IN chapter 9 an arsenal of special effects for designing illustrations is considered. For example, it is possible to use overflow - transformation of one object into another through several intermediate stages; shadows - giving an object a flat or falling shadow; contouring - creating additional strokes around or inside an object and other amazing transformations.

IN Chapter 10 Various print controls are discussed. They allow you to prepare layouts for publications of any type: from business cards to folding booklets and books.

At the end of almost every chapter, it is suggested to perform test cases based on the proposed drawings.

Chapter 1
Basic information

If you are just getting started with computer graphics, then CorelDRAW Graphics Suite 12 is certainly the best choice. It contains almost all the components you might need:

CorelDRAW 12 – a program for working with vector images;

Corel PHOTO-PAINT 12 – bitmap image processing program;

CorelR.AV.E. 3 – program for creating and editing vector animation;

CorelUpdate – checker and notification program latest update software by registration based on connection with the company;

CorelTRACE 12 – bitmap tracing program;

CorelCAPTURE 12 – a program for capturing images from the monitor screen;

Bitstream Font Navigator – font management program (Windows platform only);

SBProfiler – Service Bureau Profiler is a service bureau profile (image) creation tool that helps users assemble files for professional printing.

As you can see, with CorelDRAW, you are ready to solve any problems related to graphic design. An additional advantage of the package is the excellent integration of all its components.

Few competing programs can match CorelDRAW's richness of tools. CorelDRAW 12 includes the vast majority Adobe capabilities Illustrator and Macromedia FreeHand latest versions. PHOTO-PAINT is not inferior to Photoshop. CorelDRAW also has many unique features, which are not available in similar programs.

All programs included in CorelDRAW have a superbly designed, user-friendly, clear and extremely easy-to-learn interface. Many new interface elements that have become standard today appeared for the first time in CorelDRAW: floating palettes, which no graphics program can do without now, pop-up toolbars, dockers, etc. The ingenuity of the developers makes each new version of the program more convenient and attractive.

By purchasing the CorelDRAW package, along with a complete set of tools for graphic design and drawing, you get a huge library of drawings (more than 25,000), high-resolution photographs (more than 1000), three-dimensional wireframe models, fonts (1000 fonts in Type 1 and TrueType formats), more than 450 templates. This extensive set of design elements will allow you to work quickly and create high-quality layouts. The Corel Cliparts collection is a library of beautiful designs that you can use to create your own advertising brochures. The author likes best the collection of frames that can be used to decorate advertisements, located in the Borders folder; an example is shown in Fig. 1.1.


Rice. 1.1. Example of file fragments from the collection Corel Cliparts


This book is devoted to only one component of CorelDRAW Graphics Suite 12 - the program for working with vector graphics, CorelDRAW itself.

New opportunities

As usual, in new version You can find many improvements and new features in the program. The following is a list of the most significant of them. If you are not familiar with the previous, eleventh version of CorelDRAW, you can skip this section.

The completed drawing can be exported to Scalable Vector Graphics files and at the same time select different methods encoding, for example Unicode.

CorelDRAW 12 allows you to optimize your completed drawing when exporting to Microsoft Office or WordPerfect Office.

CorelDRAW 12 supports many languages.

When you open or import a picture that contains text in a language other than the languages ​​supported by your computer's operating system, you may see incorrect text on the screen. It can be corrected using coding. Encoding determines the characteristics of text characters. To fix the situation, you need to use docker Object manager(Object Manager) or Object data manager(Data Object Manager). IN dialog boxes Open or Import You can also set the characteristics of the text using a code table.

Creating dynamic guides against which you can snap, align and draw objects, pictures, text, etc.

Dynamic Guides are temporary guides that can be drawn by left-clicking on an object - from a center, node, quadrant, or baseline of text.

Dynamic guides contain invisible divisions, called marks, to which object points will snap. These marks allow you to move objects exactly along the dynamic guide. You can adjust tick marks to suit your needs, remove object snaps, or define other dynamic guides. By moving or drawing an object, you can snap it to another drawing object. The snapping method is determined by the type of point on the object that is selected as the snapping object. In table 1.1 describes various binding methods.


Table 1.1. Scroll various methods bindings


Tool Smart drawing (Quick Drawing) transforms and smoothes the shape of the drawn curve, converting it into standard shapes. Arbitrary rectangles and ellipses are translated into standard CorelDRAW objects, trapezoids and parallelograms are translated into similar CorelDRAW objects, lines, tangents, squares, stars, circles and arrows are translated into curves. In Fig. 1.2 shows an example of such a transformation.

Snapping enhancements. It is now possible to snap objects to a series of points or an independent object when drawing or moving objects.


Rice. 1.2. Example of working with the tool Smart drawing, on the left – an element drawn by hand with the tool, on the right – after processing Smart drawing


Text alignment. CorelDRAW 12 expands text alignment operations. You can align text objects to text or other objects using the first baseline, last baseline, or bounding box.

The following concepts are used for a text block:

first base line - aligns text using the first line's baseline;

last baseline - aligns text using the last line's baseline;

bounding block - Aligns text using a bounding box.

Inside a text block using horizontal alignment, text can be aligned left, right, or center; using vertical alignment, – along the top edge, along the bottom edge and in the middle.

It is now possible to copy object properties, transformations, and effects.

Using tools Eyedropper(Pipette) and Paintbucket(Can of paint), you can copy the color, properties of an object, effects and techniques for transforming one object into another (scaling, rotation, skew).

Virtual segment delete tool. It is possible to remove part of an object by drawing a virtual line of segments, which is located inside the sections.

Improved file compatibility. CorelDRAW 12 improves file compatibility different formats eg Hewlett-Packard Plotter (PLT), AutoCAD Drawing Interchange Format (DXF), AutoCAD Drawing Database (DWG), Computer Graphics Metafile (CGM), Microsoft Word Document.

The file format determines how the application constructs information about the file. Usually programs allocate files of other formats using the command Import(Import), and send their data to other programs using the command Export(Export).

The following formats can be used in CorelDRAW 12:

Adobe Illustrator(AI)

Windows Bitmap (BMP)

Computer Graphics Metafile (CGM)

CorelDRAW (CDR)

Corel PHOTO-PAINT (CPT)

Microsoft Word Document (DOC)

Corel DESIGNER (DSF)

AutoCAD Drawing Interchange Format (DXF)

AutoCAD Drawing Database (DWG)

Corel Presentation Exchange (CMX)

Encapsulated PostScript (EPS)

Macromedia Flash (SWF)

JPEG 2000 (JP2)

Adobe Photoshop (PSD)

Portable Document Format (PDF)

Hewlett-Packard Plotter (PLT)

Portable Network Graphics (PNG)

Corel Painter (RIF)

Scalable Vector Graphics (SVG)

TIFF Bitmap (TIF)

WordPerfect Document (WPD)

WordPerfect Graphic (WPG)

Other file formats

Character enlargement (Enhanced symbols). Symbols make it easy to work in CorelDRAW and significantly expand the program's capabilities. The library is now called Symbol manager.

Improved 3-point drawing tool capabilities (3-point drawing tools).

Computer requirements

The developers define the following minimum requirements for the Windows platform:

operating room Windows system 2000 or Windows XP or Windows Tablet PC Edition;

Pentium II processor, 200 MHz or higher;

RAM 128 MB;

250 MB hard disk space;

CD-ROM drive;

SVGA monitor with a resolution of at least 1024? 768;

Mouse or graphics tablet.

An additional 500 MB of free hard disk space is required.

CorelDRAW differs from other programs in its class (Macromedia FreeHand, Adobe Illustrator) in its high speed and fairly low hardware requirements. However, we would recommend faster Pentium IV-class computers for work. The requirements for disk space. If you plan to use other programs in the package and/or install additional fonts, ICC device profiles, etc., then more real figure will be approximately 300–350 MB.

Dot and vector graphics

Before starting to get acquainted with the CorelDRAW program, let's define more precisely the scope of its application. To do this, we will have to look at the principles of describing images used by graphics programs. Based on this feature, all images are divided into two large classes: point(raster) and vector(objective).

In the first case, information about the color of each pixel in the image is stored in the computer memory. Of course, the "point" about which we're talking about, is not mathematical concept, a point of zero size. How big amount points you can describe the image, the more detailed it will be, with better detail. A small amount of dots, on the contrary, will turn the image into a “mosaic panel”, giving only a general idea of ​​the original (Fig. 1.3). The number of points describing the image per unit length is called resolution dot image.


Rice. 1.3. Images a – low and b – high resolution


The higher the resolution, the better image quality. Unfortunately, you have to pay dearly for quality. High-resolution images require a lot of memory to store color information for each of the many dots that describe it. For example, storing the cover of a color magazine requires at least 40 MB. For efficient processing a sufficient number of spot images is required, expensive random access memory(RAM) to accommodate the image with double space. Of course, the computer's processing power must be adequate to cope with such a large amount of data.

High demands on computer resources and big size are serious shortcomings raster method image presentation. The alternative, vector-based image representation that CorelDRAW uses does not have these disadvantages.

Vector images consist of outlines free form, which may have a fill and/or stroke (Fig. 1.4). The outlines from which the image is constructed are overwhelmingly computer programs seem to be the so-called curves (splines) Bezier. They bear the name of the French engineer Pierre Bezier, who first used them in the design system in the 70s of the 20th century. Vector programs allow you to visually control the parameters of these curves.


Rice. 1.4. An example of a vector image and the contours from which it was created


Each circuit consists of one or more segments. The common point of adjacent segments is called knot. The shape of a curvilinear segment is determined by tangent segments drawn through its nodes (Fig. 1.5). These segments are called control lines. They start at a segment node and end control point. By moving the control points, you change the length of the control line and its angle. In accordance with this, the shape of the segment changes.


Rice. 1.5. Dependence of the shape of a curved segment on the position of control points


If a contour consists of several curved segments, all its nodes (except for the end ones) have a pair of control lines that determine the shape of adjacent segments (Fig. 1.6).


Rice. 1.6. A contour consisting of several curved segments


Segments can be not only curvilinear, but also rectilinear (Fig. 1.7). In this simplest case, no guide lines are needed to control the segment.


Rice. 1.7. Contour with straight line segment


The vector method of describing images is much more economical than the point method. It requires storing and processing not many points, but only contour nodes and several types of fills and strokes. Such savings also have negative sides. In order for a vector image to be as realistic as a photograph, a lot of contours are required, which negates the simplicity and compactness of the method. The path to realism in vector images lies not so much through complicating the contours, but through expanding the range of types of fills and strokes. CorelDRAW in this sense is one of the leading programs.

The difference between bitmap and vector images comes in the way they are edited. Since a bitmap is made up of many small monochrome elements, it all comes down to changing their color. For processing bitmaps, there are many specialized programs. One of the most powerful is the Corel PHOTO-PAINT program, included in the CorelDRAW package.

Vector images are easy to edit and transform (rotate, scale, etc.), while such manipulations with bitmap images can lead to losses in quality. For example, increasing the size of a bitmap will reduce its resolution, and therefore its quality. The vector image is scaled without sacrificing quality, since it is made up of contours described by well-known mathematical formulas. An example of these properties vector images can serve computer fonts, which you are probably familiar with - their quality does not depend on size.