equalizer settings.

* 400 Hz
+ The bass line becomes clearer and more open, and the readability of instrument voices improves. The bass guitar is emphasized.
- The “cardboard box” effect is eliminated in the sound of big drums.
- The cymbals move deeper into the sound picture.

* 800 Hz
+ The bass becomes brighter, the perception of low-frequency instruments improves. The snare drum is emphasized.
- The “cheap” sound of guitars disappears: resonances and the “cute” coloration of timbre are removed.

* 1.5 kHz
+ The clarity of the bass improves and the melodic line is emphasized, the “heavy artillery” sounds deliberately expressive.
- Removes overdamping ("dull" character) of acoustic guitars

* 3 kHz
+ The bass plucking sound intensifies and becomes brighter.
+ On quiet piano parts the attack improves.
+ Backing vocals sound softer and smoother.
+ Discordant background plans are masked.

* 5 kHz
+ The effect of the presence of vocalists is noticeably enhanced when they move to the front edge of the stage.
+ Increases the attack of low-frequency instruments (drums).

+ The attack on the piano and acoustic guitar improves, the sound of the electric guitar becomes bright.
- The background sound stage moves deeper.
- The sound of thin guitar strings softens.

* 7 kHz
+ Vocal timbre becomes brighter.
+ The attack of low-frequency instruments (big drums) increases, and metallic notes appear in the sound.
+ Percussion instruments have increased attack.
+ Dull voices come to life.
+ Emphasizes the “sound of fingers” on acoustic bass.
+ The sound of synthesizers, electric and acoustic guitars, and piano becomes bright and emphasized.
- The reproduction of sibilant consonants in vocals is softened.

* 10 kHz
+ Vocal timbre becomes brighter.
+ The timbre of acoustic guitar and piano is brightened.
+ The sound of cymbals becomes harder.
- Hissing consonants in the voices of vocalists are softened.

* 15 kHz
+ The timbre of the vocalists’ voices becomes brighter, and the emotional component stands out.
+ Cymbals, stringed instruments and flutes sound brighter.
+ Synthesized sounds become more realistic.

Here are a few general characteristics that can guide you when equalizing certain instruments:
Frequencies below 100 Hz make the sound more massive and perceptible, but can also make it boomy.
Frequencies between 100 and 250 Hz can add fullness to the sound.
Frequencies around 400 Hz produce a rougher sound.
Frequencies between 600 and 800 Hz add depth and fullness to the sound.
Frequencies between 1 and 2 kHz can increase the attack of the sound and indicate the kick of the drum.
Frequencies from 2 to 4 kHz make the instrument sound closer and enhance the effect of presence.
Frequencies between 5 and 7 kHz make the instrument sound sharper.
Frequencies from 10 to 18 kHz add transparency and airiness to the sound.
Vocals
To create fullness, you can raise the frequency of 150Hz by 2-3dB.
To improve intelligibility, add a little at 3kHz.
To increase the effect of presence, add a few decibels at a frequency of 5-6 kHz.
If there is whistling in the vocals, then you need to reduce the gain between 7 and 10 kHz.
For brightness and transparency, raise the level above 12kHz.
Electric guitar
There are a huge number of equalization options for this instrument, each of which suits a specific sound. The main thing here is to experiment more. But I will still give some general advice.
To eliminate the dull sound of an electric guitar, you need to attenuate the signal at frequencies below 100Hz.
Boosting frequencies from 120 to 250Hz will add warmth to the sound.
Boosting frequencies from 2.5 to 4kHz will emphasize the attack, while boosting 5kHz will add brightness.
Acoustic guitar
An acoustic guitar sounds better if you lower the frequency a little from 80Hz and from 800 to 1kHz.
If you want a warm and full tone, you can try boosting 150 and 250Hz.
Add a few decibels between 3 and 5 kHz if you want to emphasize attack and percussion.
Adding a few decibels at 5kHz will brighten the instrument.
Bas-guitar
It is very important to always remember that the bass guitar and kick drum operate in close ranges, so you need to try to make both instruments clearly audible. You need to adjust the frequencies to provide each of them with their own space. As a rule, the bass guitar cuts out those frequencies that are raised by the kick drum. Drums
To reduce the cardboard sound of the bass drum, I recommend cutting a little between 600 and 800Hz.
To emphasize the click of the beater, raise the frequencies from 2.5 to 5 kHz.
When processing a snare drum, a boost of 3 to 5kHz emphasizes the attack, while a boost of 10kHz adds crunch to the sound.
For a tom-tom, a slight gain in the band from 200 to 250 Hz is recommended.
Cutting frequencies below 200Hz allows you to get rid of the noise of other instruments when recording a live hi-hat.
If the cymbals sound unclear, cut a few decibels in the 1 to 2 kHz band.
High-pitched percussion instruments, such as shakers, sound good if you boost the high frequencies (above 10kHz) a little. This will give the sound brightness and softness. You can cut all frequencies below 500Hz to eliminate the harshness that can sometimes occur when the microphone is placed too close when recording.
but in general the equalizer should be set to flat