Programs: MCEdit - quick builds. McEdit - creating your own Minecraft maps

We present to you one of the most useful programs for Minecraft. MCEdit is not only a map editor, but also a must-have for all those who like to experiment. What functions does this program have? The simplest thing is to create cubes and balls of any size from absolutely any blocks that can be placed anywhere. MCEdit has delete and replace functions. They allow you to quickly clear a building site and replace all blocks of earth in a selected square, for example, with blocks of stone. Using special filters you can change the location of biomes. Do you want there to be snow near your house, rain in the backyard, and Ghasts and Snozombies spawning in the basement? Then you definitely need to use filters and this is not all the possibilities. You can clone buildings, move them to the right places, change spawn, change the location of players, change the contents of chests and much more!

On our website you can download MCEdit for Minecraft versions: 1.5.2, 1.6.4, 1.7.2, 1.7.10, 1.8, 1.8.1 and others. A video review will help you understand how to use the program. He should answer all your questions.

Training video

Windows 32 bit

Windows 64 bit

Do you want to build something big and beautiful, but it takes a long time to build by hand? There is a way out - the program MCEdit, which will significantly simplify construction and save your time.

Installation

In order to work with the program, it must be copied to the computer. You can do this in two ways:

  1. The first is to download the installation file and run it. After this, you need to select the installation location for the program and wait about a minute. That is, this is the usual setup;
  2. The second way is to download the archive and unpack it to the desired location. I like this method better, since I have to tinker less, and when deleting a program, I don’t have to delete shortcuts and clear entries in the registry. That is, this is an installation of the portable version.

First start

So, let's launch. A black window with yellow text will appear.

We will need the inscription “Open a level...” with its help we will open the one we need. How to do it? Click on the inscription and find the folder with minecraft (%appdata%/.minecraft/). After that, go to the saves folder, and then to the folder with the map. The level.dat file will be there and we open it. If the file is not damaged, a map will appear. Example on the screen:

Basic Tools

  • After loading the map, 9 squares with icons will appear at the bottom of the window. These are the tools. The first one (on the left) is allocation. It allows you to select the required area of ​​the map. To do this, move the cursor over the required cube and click on the left mouse button. Then, holding down the right mouse button to rotate, and using the W, A, S or D buttons, you need to move to another area and click on another cube with the left mouse button. This will highlight a zone in the form of a parallelogram;
  • The next tool is brush. With it you can insert, remove or replace cubes. After selecting it, a window will appear on the left to select options. There you can select the brush shape - to do this, click on the yellow inscription to the right of the brush inscription. You can also change the size of the brush; to do this, you need to enter the numbers you need to the right of the letters L, W, H;
  • Another necessary tool - copying. To use it, you must first select an area, and then click copy twice. A copy of the selected area will appear, but in a green tint. In the window on the left, you can rotate the object in three planes, and also reflect it horizontally or vertically. After that, by moving the mouse, select the place where you want to place the object and press the left mouse button. You can then move the object by entering your values ​​in the forms to the left of the nudge label. Then you need to confirm the copying by clicking on the yellow Clone inscription;
  • There is also a tool FILL. It allows you to modify cubes in a selected area. To use it, you need to select the area and click on the FILL button. Then you need to select the required cube in the window that appears in the center and click on OK, and then on FILL in the window on the left. This will replace the entire selection with the selected cubes;
  • There is a Filter tool, but we won’t need it, since it is intended for the minecraft classic version;
  • The button labeled Import allows you to import a scene in schematic format, which is created by another program, which will be discussed in another article. For example, you can create a ring, or a bridge, and then insert it into the game;
  • The following 2 tools and images of the player's head allow you to move both the player himself and the spawn point where he will appear after death;
  • Well, here is the last tool - chunk control. It will also not be needed in construction;
  • The only option I use is Relight, it allows you to recalculate the lighting in the chunk.

Personal opinion

In my opinion, the program is very useful. It allows you to save a lot of time, especially when you need to make large walls or place many identical objects. But the program has 2 big disadvantages. Recently a snapshot of minecraft came out, with the new anvil map format. And this program does not support it. In addition, in this snapshot the maximum world height has changed from 128 to 256, but MCEdit can only build up to 128. I hope the developers will fix this soon.

MCEdit is a saved map editor for the game Minecraft, which allows you to change almost any element of the game environment beyond recognition. The program makes it possible to significantly speed up the construction of game worlds and avoid the need to extract resources. Yes, this is a kind of “cheat” with which you can import previously saved maps in the SCHEMATIC format, then work with them in a 3D editor and export them back to the game client.

Functional

MCEdit includes tools for working with the landscape, changing the color of blocks, specifying spawn points for various mobs, and even changing their characteristics. It is also possible to select the location and contents of chests. The editor can work not only with “standard” blocks and mobs, but also with those that were added to the game through various modifications.

Before making changes, the user can select a specific block or an area of ​​blocks. Naturally, they can be freely copied, rotated and deleted. If desired, you can even transfer the selected structure to another card, having previously saved it to the computer’s memory. There are several dozen different types of brushes for “painting” blocks.

As you can see, the program offers quite rich functionality. Although initially it was conceived solely as a tool for transferring created maps from older versions of the Minecraft client to later ones.

Interface and use

The MCEdit graphical shell is maximally stylized to resemble the Minecraft game itself. Here you will find a convenient quick access menu located at the bottom edge of the screen, as well as “characteristic” visualizations and style of controls. There is also an auxiliary menu from which you can change the size of the work area, field of view and camera location. The WASD keys are responsible for moving around the created world, and the mouse is responsible for turning around its axis. In general, as far as navigation is concerned, the program is extremely convenient in this regard.

Key Features

  • creating large-scale projects from scratch, as well as importing maps in SCHEMATIC format;
  • convenient navigation and movement within the work area;
  • changing the characteristics and spawn points of mods;
  • editing chests;
  • transferring models from one card to another;
  • well-thought-out block selection tools;
  • support for any version of the Minecraft client.

Screenshots:
You can create any buildings you want.


You can replace blocks in any region you select.



Description:

Here's a quick overview of some of the many tools we have:

- Selection: Select the area with the mouse diagonally. Press R03;R03;one more time to change the scale, length, height. You can delete blocks or export them for a schematic file.
- Brush: Click to fill the selected area with blocks. Select brush size, shape and block type.
- Clone: Copies selected blocks. ERF keys for transforming blocks.
- Fill: Allows you to replace blocks in the selected area.
- Filter: Use one of the standard filters to smooth terrain or change topsoil, or create your own R03;R03; filter plugin using Python.
- Crane: Import a schematic file or an entire level.
- Player: Click to move character. Click twice to teleport.
- Spawn: Click to move the character to the spawn point. Not available in empty level. Click twice to teleport.
- Chunk: creation, deletion, and various templates. Removes everything that is not selected.

Your personal schematics are stored in the My Documents folder, in a folder named "MCEdit-schematics". These are your working copies, with standard Mcedit schematics included by default. Your personal settings for Mcedit are stored in the "Documents" folder, in the "mcedit.ini" file .


While holding the left mouse button, use the move buttons (default: WASDQZ) to move the corresponding object around. Hold Shift to change the distance.

If you have a powerful machine, press Control-F and the draw distance will increase.

To work with MC editor you need the following program: