How to apply textures correctly in Photoshop. Changing the texture of a given object

There was one beautiful illustration that caught my attention. This is an excellent example of why these materials can be useful.

Therefore, today I would like to consider the question of how to apply a texture in Photoshop like the picture above. Advanced users, of course, already know all this, but for those beginners who have not encountered this lesson before, the note will definitely be useful. There is nothing complicated in this technique; I will try to go into detail at each step.

How to Apply Texture to Text in Photoshop

1. Let's start with the text. Create a new project and add the required inscription to it. You can choose any color for the font (usually black by default, although this is not particularly important). If you want, specify a picture for the background.

2. We add the desired texture to our project, which we place above the text layer.

3. We use the so-called “clipping mask”. To do this, select the layer with the texture and press the keyboard shortcut Control + Alt + G (for Mac: Command + Option + G).

You can also create a mask using the drop-down menu - select the layer with the texture, right-click and find the “Create Clipping Mask” item. The end result will be like the picture above.

4. You can resize, move and rotate the texture so that it fits perfectly with the text.

5. The next step is to adjust the image. Sometimes you need to make the text a little more contrast or lighter. To do this, you can use an “adjustment layer” - click on the circle icon with black and white halves (located at the bottom of the toolbar).

In the pop-up menu, select one of the tools, for example Levels. We define the parameters of the effect and apply it.

There is one nuance here - for me personally, the adjustment worked not for the texture layer, but for the entire picture, so I selected the adjustment layer and pressed Control + Alt + G (defined it as a mask).

6. At the final stage, you can (optional) change the text overlay mode. Select the layer with the text, and then set its blending option to “Multiply”.

As a result, the text will fit more organically into the background. You can see the difference by switching the “Multiply” and “Normal” settings modes. At this point, applying texture to text in Photoshop can be considered complete.

How to apply a texture to an object in Photoshop

The algorithm for this procedure is identical. But, since the text is for absolute beginners, I will show an example of implementation for it too. The actions are essentially the same, only at the beginning we add not the text, but the object you need (a form or, for example, ). After that, place the texture above this layer and create a clipping mask (Control + Alt + G).

Then you adjust the result to your needs: move the texture if necessary, add an adjustment layer and change the blending mode. In principle, there is nothing complicated about this, and the effect is very interesting. The texture mapping method in Photoshop can be useful for creating various kinds of illustrations, pictures, posters, etc.

This lesson will help you install new textures (patterns) for the Adobe Photoshop CC 2017 version. For other versions the algorithm will be the same.

To get started, download a file with new textures from our website or from the Internet and unpack it if it is in the archive.

Go to Manage Sets

Next, open Photoshop and go to the main menu at the top of the screen to the tab Editing -Sets- Set management(Edit - Preset Manager). The following window will appear:

The button next to the first pointer (in the form of a small arrow) allows you to select the type of add-on you want to install - brushes, textures, shapes, styles etc.

The button next to the second pointer shows the types of addition.

Loading patterns into Photoshop

Click on the small arrow and in the drop-down list, by pressing the left mouse button, select the type of add-on - Patterns(Patterns):

A new window appears. Here you indicate the address of the downloaded file with textures. This file is located on your desktop or placed in a special folder for downloaded add-ons. In my case, the file is located in the "Backgrounds" folder on the desktop:

Press again Download(Load).

Now, in the “Manage Sets” dialog box, you will be able to see at the end of the texture set the new textures we just loaded:

Note: if there are a lot of textures, move the scroll bar down and new textures will be visible at the end of the list

That's all, Photoshop has copied the specified texture file into its set. You can use it!

Together with you I installed new textures for myself! Let's see what happened!

Amazing!

If your texture is in JPG or PNG format,then you don’t need to download it as patterns, just open such a file in the program How document and use it for work by dragging it into your work.

In this tutorial on creating special effects in Photoshop, we will learn the basics of layer blending and learn how to apply any texture to a photo. This is a simple but very effective way to make an ordinary photo more creative and impressive. We'll explain how to quickly switch between blending modes to find the one that suits you best, how to blend only the brightness values ​​to keep the original colors in your photo, and how to invert the brightness.

As a texture, the author of the lesson, Steve Patterson, took old paper, shot on a simple point-and-shoot camera. Texture can be found everywhere. It can be an interesting pattern on a leaf or stone, clouds in the sky, a wooden surface, a rust stain or frost patterns on windows. In addition, texture can be obtained by scanning various things, for example, covers of old books, maps, crumpled paper, or even a piece of fabric or carpet. Of course, you can find textures on the Internet.

Here is the original photo that we will process:

And this is the texture that we will apply to it:

This is what we get in the end. We made a couple of additional adjustments, which we'll talk about at the end of the lesson:

Let's start!

Step 1: Select and copy the texture

Having opened both the original image and the texture in Photoshop, we will transfer it to a document with a photograph. The easiest option is copy and paste. Make sure the window containing the texture is active, open the menu Select at the top of the screen and then All. You can also click Ctrl+A(Win) / Command+A(Mac) on keyboard:

This way we select the entire texture. A selection outline appears around its perimeter:

After this you need to open the menu Edit, located at the top of the screen, and then Copy, or click Ctrl+C(Win) / Command+C(Mac) on keyboard:

Step 2: Insert the texture into the document containing the photo

After copying the texture to the buffer, go to the window with the photo and go to the menu again Edit, but this time we choose Paste or click Ctrl+V(Win) / Command+V(Mac) on keyboard:

Photoshop will insert the texture into the document, or rather, into a new layer that will be located above the photo. Depending on the size of the document with the texture, it may completely cover the photo, but if you look in the layers panel Layers Panel, it is clear that the original is preserved in the layer Background, and the texture turned out to be higher, in a new layer with the name Layer 1:

Now the photo and texture are on different layers of the same document

Step 3: If necessary, change the size of the texture using the tool Free Transform

If the photo and texture dimensions don't match, you may want to align them. Photoshop allows us to do this using the command Free Transform. Open menu Edit at the top of the screen and select Free Transform or click Ctrl+T(Win) / Command+T(Mac) to invoke the same command from the keyboard:

Photoshop will place a frame with handles around the texture (these are small squares on its borders). If, as in our case, the texture area is larger than the photo, it may be better to switch to one of Photoshop's full-screen views. To do this you need to click F on the keyboard (when you're done, you can go back by pressing a couple more times F). Pull any of the handles and give the texture the desired size. Since there is nothing in this image except the texture itself, distorting the proportions usually does not harm, but if you want to preserve them, you need to hold down the key while moving the corner handles Shift. When finished, click Enter(Win) / Return(Mac) to accept the changes and exit Free Transform:

Change the dimensions of the texture using Free Transform

Step 4: Select a Tool Move Tool

Choosing a tool Move Tool which is located at the top of the Photoshop Tools panel. This can also be done by pressing the key V. We're not actually going to use it, but in this case this step is necessary to be able to quickly switch between layer blending modes: this will allow us to understand which one will provide the best results for a particular shot and texture.

What does this have to do with the instrument? Move Tool you ask? It's just that depending on the tool you select, the hotkeys on your keyboard may not work. When choosing a tool Move Tool everything works as it should, and since Move Tool located at the very top of the toolbar, the easiest way to use it is:

Step 5: Switch Between Layer Blending Modes

The layer blending option is in the top left corner of the layers panel. The default mode is Normal, that is, the top layer does not mix with the bottom or bottom layers in any way, which is why the texture currently overlaps the photo:

Pressing Normal, you will see a list of other options - Multiply, Screen, Overlay etc. It will be much faster to scroll through them using hot keys. Holding Shift + Alt(Win) / Shift + Option(Mac), press plus (+) or minus (-). Plus switches to the next mode in the list, and minus- to the previous one. For example, if while holding Shift + Alt(Win) / Shift + Option(Mac), you click on plus once, then switch from Normal on Dissolve:

Perhaps the effect of mixing in the mode Dissolve will be uninteresting, but you will certainly like some other mode. We'll press plus several more times, still holding Shift + Alt(Win) / Shift + Option(Mac) to get to the mode Multiply:

With option Multiply This creates an interesting, albeit dark, overlay:

I'll press plus several more times, reaching the mode Screen:

Blend mode is currently selected Screen

The result is also interesting, this time it turned out much lighter than in the Multiply:

Clicking plus a few more times, I get to the option Overlay:

Overlay also often gives an interesting result when applying texture; here light and dark areas are combined, and the image ends up with more contrast:

As a rule, the most interesting results when applying textures are achieved using the modes Multiply, Screen, Overlay, Soft Light, and Hard Light; We recommend that you try them all to understand which option is best suited to achieve your goal. In this situation, we consider the optimal mode Screen, but you can choose another option.

Step 6: Reducing the Color Saturation of the Texture

At the moment, not only the texture itself appears in the photograph, but also its color. This may be what you want, since mixing colors on different layers can give interesting results, but if you want to preserve the original colors of the photo, you will have to remove the color from the texture. The easiest way to do this is to lower its saturation. At the top of the screen, select Image, then Adjustments and finally Desaturate. You can also click Shift + Ctrl + U(Win) / Shift + Command + U(Mac) on keyboard:

Team Desaturate immediately removes color from the layer, making it essentially black and white. This is not the best option for converting a photo to black and white, but in this case it is quite sufficient. Looking at the texture layer thumbnail (Layer 1) in the layers panel, we will see that it has lost color:

Once the color is removed, only the tonal brightness of the texture is blended into our photo. For comparison, let's look at the image again after setting the blending mode. Screen:

And here's what it looks like after we've removed the color from the texture:

Step 7: Inverting the Texture

Before you are satisfied with the result, you can try to invert the texture by changing the brightness to the opposite one. What was dark will become light, and vice versa. At the top of the screen, select Image, then Adjustments and finally Invert. You can also click Ctrl + I(Win) / Command+I(Mac) on keyboard:

This is what our photo looks like after inverting the brightness of the texture. According to the author of the lesson, Steve Patterson, the photo began to seem old and faded:

Step 8: Reduce the Opacity of the Texture

Finally, if the texture seems too prominent, you can reduce its appearance by lowering the layer's opacity. This option Opacity, is located directly opposite the Blending Modes at the top of the Layers panel. The default value is Opacity 100%, but the more you lower it, the more the original photo will appear. We will reduce the value Opacity up to 50 %:

The texture now looks more delicate:

Since in our case texture makes the photo look older and faded, there are a few other things we can do to enhance this effect. First, you can blur the image a little. To do this, select in the layers panel Background, then quickly create a duplicate layer by clicking Ctrl+J(Win) / Command+J(Mac). Thus, we get copies of the photo that we will work with without damaging the original:

Now I'm blurring the layer Background copy using a filter Gaussian Blur. On the menu Filter at the top of the screen I select Blur, then Gaussian Blur:

A dialog box will open Gaussian Blur. We only want a slight blur, so set the radius to around 1.5 pixels:

Click OK, The dialog box closes, at which point Photoshop performs a slight blur:

Finally, create a new layer to reduce the color saturation of the image. Click on the icon New Adjustment Layer at the bottom of the layers panel:

From the list that appears, select Hue/Saturation:

In Photoshop CS4 and later (CS5 is used in this tutorial), options for adjusting Hue/Saturation will appear on the panel Adjustments. In earlier versions they open in a separate dialog box. To reduce color saturation, you need to lower the value Saturation to about -50, moving the slider to the left:

Move the Saturation slider to the left - this will reduce the color saturation in the image

If we had Photoshop CS3 or earlier, we would have clicked OK, to close the dialog box (close panel Adjustments not required in CS4 or later). Now we see the final result after reducing color saturation:

Final result

That's all! You're now familiar with the basics of texture mapping in Photoshop using blending modes!

Source - photoshopessentials.com


If you decide to start working in 3d max, then the first thing you need to learn how to do is model. Apparently, you have already created something, since you decided to learn how to apply a texture to an object. In this article you will learn how to texture at the initial stage. Warning: this tutorial is for beginners only.

Newcomers! Go!

To apply a texture to an object, you need to learn how to work correctly with the material editor. To call it, you need to press hotkey "m", or click on the icon at the top right.

A window with this very editor will appear in front of you. It looks like this:

Slate Material Editor

The “Slate Material Editor” at the top of the window indicates that you have opened the updated editor, which appeared in the latest versions of 3ds max, including versions 2013, 2014, 2015, 2016 and 2017.

Older versions of 3ds max only used a compact material editor, which looks like a table with cells. For many, it is the most familiar and it is more convenient to work in it. Therefore, beginners are recommended to use it. To switch to the compact option, click on the “Modes” section and select “Compact Material Editor”.

The following window will appear in front of you:

Compact Material Editor

The next thing to do is to increase the number of cells, because... in the near future there will be too few of them for you. Right-click on any cell (gray ball) and select 6x4 Sample Windows.

Now we have 24 cells in front of us. If you want to make even more cells, then read. The next thing to do is select the first cell and write a name. This will be our first material (shader).

Give the material a name and select a texture

Let's call it accordingly. For example, "Tree floor". We will only write in English letters, because in the future, for example, in another version of 3ds max, this name may be displayed as scribbles (a problem with Russian fonts). Therefore, try to develop the habit of writing everything in English. And you don't have to know the language. We simply write “derevo pola” and this is enough for everyone to understand.

The next thing we do is open the “Maps” section. We just need it to add texture to our material. After all, you can’t simply apply a texture to an object (3D model). A material (shader) is applied that will contain a texture, for example, wood or plaster.

Important! The material can have not one, but several different textures at once, for example, mixed with each other, as well as the texture of relief, reflection, etc.

More on this later, because... for now you only need to understand the basics. Let's continue. Click “Maps”:

Here, to begin with, we only need the Diffuse Color section, in which the main texture will be stored. Click on the None slot opposite Diffuse Color, select the “Standard” scroll and double-click on Bitmap.

Now all that remains is to select a suitable texture on your computer and add (load) it to the bitmap.

Get used to scattering textures all over your hard drive, and immediately download or copy the necessary ones, then save the image to the project folder, the same place where you save your 3ds max file.

Assigning a material to an object

In order for the 3D model to take on a decent appearance, we need to “stretch” our selected texture onto it. Applying the material to the object. This can be done in two ways:

  1. just transfer it from the editor to the object (action 1 in the screenshot below);
  2. select the object, select the desired material, click on the icon (action 2).

That's all. The material is assigned to the object. For the texture to be visible on the 3D model, you need to click on the chess icon (action 3 in the screenshot).

From the author: If you decide to study the materials editor at a professional level, I recommend that you do not study from such articles, but take a special course on this topic. This knowledge will help you really create beautiful interiors and make a living from it, just like professional 3D visualizers work. But I warn you! You won't be able to create beautiful lighting using standard 3ds max tools, so you will need to install Vray or Corona Renderer. These are special plugins that will help create more realistic light in a scene.

In this tutorial, Dominique Byron will explain how to apply texture to a drawing to create volume with dark and light areas.

Adding texture to a digital painting makes the work more interesting. Texture can add depth to an image that appears completely flat, as well as add an organic feel.

The author will teach you how to apply texture and add shadows to specific areas of your work without compromising the colors and shapes of your design. Since this technique involves layering a texture on top of your image, it means it can be applied to all types of images, be it vector illustration or photography.

Final result:

Step 1

We will take as a basis a pre-created image of a lobster from basic parts, a background image and other elements necessary to create your composition. All this can be created in Photoshop using the drawing tools and fill tools.

The lobster was divided into sections by combining layers that were responsible for specific parts/segments of the lobster. This will allow you to work with an entire section rather than a group of layers. This will also allow you to quickly find and eliminate possible errors in further work with the texture. You can create the same lobster yourself or assemble some other figure.

Step 2

Find an old paper texture online or scan it and paste it into our document. I decided to use a heavy grain paper to prevent the lobster from coming out spotty. Also, the texture needs to be high resolution to cover the bulk of the lobster.

Step 3

Place the texture layer on top of the others and desaturate it (Ctrl + Shift + U). Change Blend Mode on Multiplication(Multiply) so that the image under the texture is visible.

You may have to add brightness to the image under the texture, because... The texture will cause the colors to fade.

Step 4

Go to correction Levels(Ctrl + L). Use the black and gray sliders to make the shadows darker. And using the white slider and the Multiply blend mode, you can control the visibility of the pixels of the lobster itself. Refer to the reference image of the lobster to know exactly which areas should be light and which dark.

Step 5

Fill each lobster section with paper texture. Make as many copies of this as you need. For texture layers, create clipping mask(Ctrl + Alt + G) so that the texture does not extend beyond the lobster.

Step 6

Now that the texture is applied, you can start darkening the areas. Select a tool Dimmer(Burn Tool) (O), lower the Hardness to 0%, set the Range to Highlights and Exposure to 7%.

Imagine that the light source is directly in front of the lobster. Therefore, shadows need to be created only where one part of the lobster overlaps another.

Step 7

Use the selection tool to darken the connections. The selected area will limit the effect of using the tool so that you do not “crawl” onto the top element.

Once you've finished working on the shadows, start highlighting areas that are not in shadow, such as the eyes. Use the tool Clarifier(Dodge Tool) (O) or Brush(Brush Tool) (B) with soft white edges.

Step 8

At the end you can add a few more textures. One for the background and one for the body of the lobster to simulate a shell. Sometimes it takes up to five textures to get the desired result, but here two were enough. Finally, you can round the corners of the canvas, but this is not necessary.

Final result:

Translation: Khegai Gleb.