Standard original folder res. Installation options for modifications

- Minimal and only useful changes to the original game interface
- Minimum installed files, minimum problems when game updates are released
- Easy to configure, the functions of each assembly file are described in detail
- Does not lead to a significant drop in the performance of weak computers

Description of all files included in the assembly:

I deliberately did not include heavy mods in the assembly (I posted them separately), so it weighs only 13 MB. All mods can be downloaded individually in the relevant sections of the topic below. Here is a brief overview of the contents of the main archive; what works is described in more detail in the relevant sections of the topic below:

...\World_of_Tanks\res\audio\
xvm.fev, xvm.fsb(Two additional files in the game sounds folder are responsible for the sound when detected)

\Interface\shells\Hangar\
...\World_of_Tanks\res_mods\0.*.*\spaces\hangar\
These folders contain files of the modified hangar

...\World_of_Tanks\res_mods\0.*.*\content\Railway\rw004_Carriage\
Changed textures of railway platforms

...\World_of_Tanks\res_mods\0.*.*\scripts\
This folder contains scripts needed for most mods to work:
1. Scripts that work autonomously:
client\AvatarInputHandler\ DynamicCameras\(This folder contains Zoom-Mod scripts)
client\gui\doc_loaders\ guidereader.pyc(Script that removes the video splash screen when the game starts)
client\gui\Scaleform\ RadialMenu.pyc(Z-menu shortcuts)
client\gui\Scaleform\ RadialMenu.xml(z-menu setup file)
2. Scripts that work only in conjunction with the CameraNode.pyc and __init__.pyc files
client\ CameraNode.pyc
client\mods\ __init__.pyc(Needed to activate other scripts)
client\mods\ GunConstraints.pyc(Script for UGN operation)
client\mods\ MS.pyc(Script for the operation of lead and splash circles)
client\mods\ NoBinoculars.pyc(Script that removes shadow in sniper mode)
client\mods\ excel.pyc(Script for running the game statistics mod for a session)
client\mods\ excel\(Folder with settings files and images for the statistics mod)
client\mods\ BattleInterface.pyc(Script for damage panel of player zayaz)
3. Scripts required for XVM to work
client\gui\scaleform\locale\ __init__.pyc(Helper script)
client\gui\ mods\(Folder with main XVM scripts)

...\World_of_Tanks\res_mods\0.*.*\gui\
avatar_input_handler.xml(Zoom in arcade mode)
ZoomX.xml(Zoom setting in sniper mode)
NoScroll.xml(Disable switching to snipe mode with the mouse wheel)
gui_sounds.xml(Activation of the “Tank illuminated” sound with exposure timer)
messenger.xml(Color messages after the fight)

...\World_of_Tanks\res_mods\0.*.*\gui\maps\icons\vehicle\contour\
I only have modified tank icons in this folder

...\World_of_Tanks\res_mods\xvm\
Folder with files for fine-tuning XVM mods
xvm.xc(This file specifies the path to the folder with XVM configs)
res\(Folder with icons of “light bulbs” of the “Sixth Sense” skill
configs\ @Default(Settings files for individual mods)
Folders l10n\ And mods\ are auxiliary, but critical for the operation of the mod

...\World_of_Tanks\res_mods\0.*.*\gui\scaleform\
battle.swf(Responsible for the work XVM and the lamp of the sixth sense)
BattleShellCooldownButton.swf(Responsible for the projectile panel with large font)
crosshair_panel_arcade.swf(Arcade sight)
crosshair_panel_sniper.swf(Sniper scope)
crosshair_panel_strategic.swf(Sight for art)
crosshair_sniper.swf(Central crosshair in the form of a dot)
crosshair_strategic.swf(Mixing in art mode)
DamageIndicator.swf(Fire direction indication)
DamagePanel.swf(Tank damage panel with a log of damage received, damage panel)
DPData.xml(If the damage panel was installed from zayaz, then this file is needed to configure it)

DamagePanel.xml(Damage panel settings file from the player GambitER)
GunConstraints.swf(New UGN for PT and Arta)
GunConstraints.xml(UGN configuration file)
Minimap.swf(Mini-map with tank names, part of the mod XVM)
MSSetting.xml(The file is needed to operate and configure the artillery sight)
PlayersPanel.swf(The file is responsible for highlight markers, part of the mod XVM)
StatisticForm.swf(Responsible for the appearance of the list of commands when pressing the Tab key, part of the mod XVM)
TeamBasesPanel.swf(Needed to display the number of people taking the base, part of the mod XVM)
VehicleMarkersManager.swf(Needed to display the Hit Log, part of the mod XVM)
XVM.swf(The file is responsible for the operation of all mods included in XVM)

...\World_of_Tanks\res_mods\0.*.*\gui\flash\(now in this folder there are only mods written in ActionScript 3)
Application.swf(helper file for running XVM mods in the hangar)
logos.swf(Clock in the hangar)
TankCarousel.swf(carousel of tanks in several rows)
TankCarousel.cfg(file with tank carousel settings)

When installing:

1. Check the installation path carefully (since the installer cannot determine it automatically)

2. Don’t forget to disable the new mini-map features in the game settings (so as not to interfere with the XVM inscriptions)

3. To install mods, unpack the contents of the installer into the root folder of the game: ...\World_of_Tanks\

website Version: - Updated: January 24, 2018

Installing mods in games can be a difficult task. But in World of Tanks, the developers initially added support for user modifications, so in the game folder there is a special folder for mods called res_mods, which is responsible for modifications.

Theory of how mods work

Let's look at how all this works in Wot. First, the game loads all the resources from the res folder, which contains game files such as sound, textures, models, scripts and much more. It is in World of Tanks that all this is packed into archives so that the game loads a little faster. Essentially, we can take the file we need from there (for example, the skin of a tank) and change it. Then we'll put it back, replacing the existing file. And everything will work. But this method is inconvenient, firstly, we would have to save the original files in case nothing works, and secondly, when there are a lot of mods, we will not be able to delete it all, because we need to remember what we put and where.

This is what the res_mods folder is for, after the game has loaded files from the res folder, it loads the files from res_mods, and if there is a file there that has already been loaded from the res folder, then the game will take the last option, that is, our modified one from the res_mods folder . This is such a convenient way that everything is done in World of Tanks.

How to install mods in World of Tanks?

At the moment, there are two folders for modifications in World of Tanks. The first is mods, it appeared recently and is needed for mods that are packaged and have the .wotmods format. The second folder was there almost from the very beginning, this is res_mods, it is needed for unpacked mods.

Both of these folders also contain folders inside with the number of the current version of the game, now it is 1.6.1.0, and folders of older versions can simply be deleted so that they do not get in the way.

On our website, in each mod, we write how to install it. But often we post modifications along with the necessary folders, and therefore, all that is necessary is to open the downloaded archive and copy (or unpack or drag the contents with the mouse, it’s the same thing) to the folder where you have World of Tanks installed.

Note: If you did not change anything during the installation of the game, then the tanks were installed in C:\\Games\World_of_Tanks. Actually this is the game folder.

Always read the description of the mod, we ALWAYS write exactly how to install this or that mod. Below we provide a list of possible settings.

Installation options for modifications

  • Unpack the archive into the World of Tanks folder - Everything is simple here, open the downloaded archive, select with the mouse everything that is there and transfer it to the folder with the installed game.
  • Copy the mods (or res_mods) folder to the World of Tanks folder - Everything is the same as in the previous version, but when it is written this way, then perhaps there are other folders in the archive, for example with fonts or additional mod options, so if you copy everything at once , then nothing will work.
  • Unpack the archive into the folder World of Tanks\mods\1.6.1.0 (or World of Tanks\res_mods\1.6.1.0) - Almost the same as before, but now having gone into the game folder, you need to go further to mods (or res_mods) , and then to 1.6.1.0 and copy the contents of the downloaded archive there.
  • Installing fonts - It’s simple, in the archive there is a folder called “font”, go into it, then double-click on each file, and after the font has opened, click “install”. All. There is no need to copy anything anywhere.
  • Run Installer (or Run Program) - In this case, these are usually either programs or modpacks with installers. There is no need to copy anything here, just double-click and that’s it.

Removing World of Tanks mods

To remove a specific mod, you need to know what files were installed and simply delete them. And to remove ALL mods from tanks, you just need to clear the mods/1.6.1.0 and res_mods/1.6.1.0 folders. But under no circumstances delete the 1.6.1.0 folders themselves, otherwise the game simply will not start.

It is going through the Beta testing stage and the developers did not create a res_mods folder for installing mods. Why didn't they make the folder itself below?

Folder "res_mods" World of Warplanes

At the moment, the game World of Warplanes has left the closed beta stage and is in open beta. What does this mean. Nothing) The developers are testing the game and looking for buggies to make a full release. At this stage, Wargaming did not create a res_mods folder, like in World of Tanks, which is needed to install mods. This folder is needed so as not to change the client’s file system, and if we install a mod and a new bug is found, the developers will not be able to understand why it appeared, whether it was the client or the mod. Therefore, the craftsmen themselves created such a folder, and now to install the mod you don’t need to dig through the .pkg archives, but simply extract the contents into this folder.

To install sights, .swf files need to be dropped into res_mods\gui\flash\, etc.

And the folder itself should be placed in the root of the game \World_of_Warplanes\

  • Update date: 09 Oct 2018
  • Current version: 29
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Latest update information:

Updated 10/09/2018:
  • adapted for 1.2;

P-mod is a builder for your personal gaming interface or the basis for your modpack. Depending on the purpose of use, the authors offer a choice of two mod options - with a single-file or multi-file configuration.

P-mod is not a collection of mods, but a complex mod with many functions. In the extended version, each element of the game interface is configured using a separate configuration file, which allows you to make it the basis of a modpack, similar to the one on which many are based.

The standard version of P-mod contains all the same functions, but they are configured through one configuration file. This is more convenient for personal use, when you do not need to disassemble the mod into parts and sort through a bunch of separate files for this.

Both the standard and extended versions of the mod contain setup tips right inside the configuration files, so setup should not cause the slightest difficulty.

P-mod features

P-mod allows:

  • Adjust the number of steps in the sniper scope and the magnification ratio
  • Set up the “command camera” - maximum distance in arcade mode
  • Disable camera sway when shooting and hitting your tank (dynamic camera)
  • Add session statistics and expanded information about the results of the battle to the game client
  • Set up a battle chat filter
  • Increase the display time of the “sixth sense” light bulb
  • Install/remove removable tank equipment in one click
  • And much more

Video - review

The video demonstrates the operation of P-mod session statistics. With its help, you can get comprehensive information about your current results and their impact on efficiency statistics and the balance of silver and